STUDY 001 / FORM & FEELING
MOVE YOUR POINTER. CHANGE THE PERSPECTIVE.
CREATIVE TECHNOLOGIST · UI/UX DESIGNER

Imagination,engineered.

I turn ambitious ideas into interfaces, experiences, and systems that make people feel something.

01 / SELECTED WORKOne mind. Multiple worlds.

Different worlds.
The same curiosity.

From a creator community to a real-life RPG. From research tools to a fictional universe. I follow an idea all the way into its interface.

04 PROJECTS

Independent projects. Real interfaces. Development work is identified as such. Open a project for context.

02 / WHAT I BRINGImagination meets implementation.

From first spark.
To final detail.

I connect how a product feels with how it actually works. The story, the interaction, and the system underneath it.

Let’s find the right challenge
01

UI & UX design

Interfaces that feel intentional. Clear navigation, thoughtful hierarchy, responsive layouts, and interaction details that make the experience click.

INTERFACES / DESIGN SYSTEMS / PROTOTYPES
02

Product thinking

Turn a big, blurry idea into a product people can understand. Shape the core experience, prioritize useful features, and build something worth testing.

USER FLOWS / SCOPE / EXPERIENCE STRATEGY
03

Systems & automation

Bots, dashboards, and connected workflows. Make complicated behavior visible and build clear controls around what a system can do.

BOTS / DASHBOARDS / SOFTWARE SYSTEMS
04

Creative development

Bring an interface to life with code. Animation, browser-based experiments, interactive worlds, and prototypes with enough feeling to make an idea tangible.

FRONTEND / MOTION / INTERACTIVE EXPERIENCES
A SMALL EXPERIMENT / TRY IT

Same form.
Different feeling.

A few changes in light and material can change the whole character of an experience. This one is yours to explore.

01 / COPPER — WARM, TACTILE, ALIVE.
LIVE MATERIAL STUDY
DRAG OR MOVE TO ROTATE
03 / A POINT OF VIEWMake something that matters.

Useful can be
extraordinary.

01 / START WITH PEOPLE

Feeling is a feature.

A product has an emotional texture. I care about the first impression, the moment of understanding, and the feeling people take away.

02 / THINK IN SYSTEMS

Build the connections.

Every screen belongs to a larger experience. I think about the rules, relationships, and consequences behind what people see.

03 / STAY CURIOUS

Make room for the strange.

The unexpected idea is often the interesting one. I prototype it, test it, and find out whether the imagination can become something useful.

Devon AkinsTHE PERSON BEHIND THE PROJECTS.
04 / HELLO, I’M DEVON

A maker.
A thinker.
A worldbuilder.

I’m Devon Akins, the founder of ANEVUM. I design interfaces, build independent software, and write worlds into existence.

My curiosity lives somewhere between science, storytelling, psychology, and making things by hand. I like understanding how things fit together — then imagining what else they could become.

I’m also a father. That keeps my work grounded: make things that bring value to real life, and keep enough life around to have something worth making.

FLORIDA, USA / INDEPENDENT MAKERVisit ANEVUM
05 / THE NEXT GOOD IDEA Open to conversations

Let’s make
something matter.

Have an interface that needs a point of view? A product waiting to happen? An idea that refuses to leave you alone? I’d like to hear it.

For freelance projects, product teams, employment opportunities, and creative collaborations.

START WITH A CONVERSATION.Tell me what you’re imagining.
What brings you here?

Opens a draft in your email app. Nothing is sent by this site.

PROJECT 01 / SELECTED WORK