MOVE YOUR POINTER. CHANGE THE PERSPECTIVE.
Imagination,engineered.
I turn ambitious ideas into interfaces, experiences, and systems that make people feel something.
Different worlds.
The same curiosity.
From a creator community to a real-life RPG. From research tools to a fictional universe. I follow an idea all the way into its interface.
Independent projects. Real interfaces. Development work is identified as such. Open a project for context.
From first spark.
To final detail.
I connect how a product feels with how it actually works. The story, the interaction, and the system underneath it.
Let’s find the right challenge01UI & UX design
Interfaces that feel intentional. Clear navigation, thoughtful hierarchy, responsive layouts, and interaction details that make the experience click.
02Product thinking
Turn a big, blurry idea into a product people can understand. Shape the core experience, prioritize useful features, and build something worth testing.
03Systems & automation
Bots, dashboards, and connected workflows. Make complicated behavior visible and build clear controls around what a system can do.
04Creative development
Bring an interface to life with code. Animation, browser-based experiments, interactive worlds, and prototypes with enough feeling to make an idea tangible.
Same form.
Different feeling.
A few changes in light and material can change the whole character of an experience. This one is yours to explore.
01 / COPPER — WARM, TACTILE, ALIVE.DRAG OR MOVE TO ROTATE
Useful can be
extraordinary.
Feeling is a feature.
A product has an emotional texture. I care about the first impression, the moment of understanding, and the feeling people take away.
Build the connections.
Every screen belongs to a larger experience. I think about the rules, relationships, and consequences behind what people see.
Make room for the strange.
The unexpected idea is often the interesting one. I prototype it, test it, and find out whether the imagination can become something useful.
THE PERSON BEHIND THE PROJECTS.A maker.
A thinker.
A worldbuilder.
I’m Devon Akins, the founder of ANEVUM. I design interfaces, build independent software, and write worlds into existence.
My curiosity lives somewhere between science, storytelling, psychology, and making things by hand. I like understanding how things fit together — then imagining what else they could become.
I’m also a father. That keeps my work grounded: make things that bring value to real life, and keep enough life around to have something worth making.
Let’s make
something matter.
Have an interface that needs a point of view? A product waiting to happen? An idea that refuses to leave you alone? I’d like to hear it.
For freelance projects, product teams, employment opportunities, and creative collaborations.